Time Vs. Features
Our engineering team of TWO, including me as the lead software engineer, was expected to finish this game in about 6 months. This included augmenting the existing Disney game engine to support new features and media formats required to implement the game, writing the game itself and ultimately passing it through Disney's stringent QA.
Some of the game engine capabilities that we had to add included the following:
+ Support for Macromedia Flash elements, so that more assets can fit into the game within the RAM footprint.
+ Support for QuickTime movies: I was surprised that this was not already in the engine, but it was easy enough to implement.
+ Support for printing: We incorporated a 3rd party plugin to achieve print capability.
I'm glad to report that despite all the revisions and feature creep, we still delivered (relatively) on time!
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